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![]() I do not know if it is any good, but looks interesting. you do set up odd numbered sequencers that repeat only when the containing pattern does, ie, polyrythms? I was playing around with creating a generative never repeating patch and made this. has Voice Stacking up to 5 and is automatically working with MPE. You can do some lovely audio-rate modulations! So it is easy to work with samples, including multi-samples, granular, wavetable. The Bitwig Sampler Osc is also a Grid module. And where wires are needed, it often auto-wires. Doesn't need inputs and outputs for everything. Unlike the modulars that are hardware representations, every parameter can be modulated. One can just drop an LFO or Env into the grid and like the regular Bitwig modulation, activate the mod arrow and then just start turning knobs to modulate stuff. It is hands down the fastest easiest workflow I have tried for software modular. IOS app has been on sale since Christmas, but the Mac app/au is $50/gbp now, still cheap.īitwig's Grid is really fun to use. Endorsed bu Richard Devine, but then Richard Devine would endorse a metal bin full of angry lobsters if it made a good noise. It's iOS and Mac only, it cloud saves between devices, it's pretty deep. ![]() People that are interested in this should check out audulus hook up an EG to a keyboard in and a VCA to get enveloped note gating + all the attendant cable connections to even get an amplitude envelope going.Yeah softube modular is a pain, but, about 6 blocks and you have a seemingly infinite world of sound, most of all if you have even 1 or 2 of the mutable instruments us you can save presets and set ups. Skeumorphic modulars like Softube/Reaktor Blocks/VCV Rack can sound cool but largely replicate the limitations of the hardware modulars they're based on - monophonic (unless you want to make life really hard for yourself) and laborious in terms of having to e.g. I'm very impressed with the videos I've seen. I'm amazed really that it's taken 15 years for anyone to consider these issues and come up with something better than the Nord Modular but from what I've seen so far I think Bitwig might have done it. (Especially because the fact that Euro modules are taller than they are wide and monitors are wider than they are tall makes skeumorphic modules inherently inefficient in terms of screen real estate! ). Plus they tend to be very hard to visually parse when you have a big patch going on. hook up an EG to a keyboard in and a VCA to get enveloped note gating + all the attendant cable connections to even get an amplitude envelope going. Visual programming languages like Reaktor/Max/PD are powerful and flexible but it takes a lot of time to get even relatively simple stuff going and are structurally rigid once you have something complex going. I've been working with the Nord Modular stuff for a long time, largely because I've not found a software modular environment that's better in terms of workflow.īitwig Grid looks like it will be, because it looks like they've really spent a lot of time thinking about how to make it fast and simple to actually do things!Įvery other software modular environment seems either to fall into the 'visual programming language' or the 'skeumorphic hardware modular' categories, and both are slower and more laborious for me to get stuff done than NM Will be buying it very shortly but it looks like what I've been looking for for a very long time. ![]() In order to see how a migration process from Poster 1 to Poster 2 could look like, and a list of incompatible stacks and themes have a look at this documentation. Have a look at the demo and tutorial pages to get a better glimpse what is possible to build with Poster Stack.
This menu wouldn’t have been possible if we didn’t have a store cupboard filled with essentials.įor instance, we have herbs and spice we use to make our own flavouring for fajitas and as a rub for the pork chops, as well as spices for the lasagne and Bolognese. Dinnerĭay 1: Pork chops with new potatoes and roasted vegetablesĭay 2: Chicken fajitas with wraps and flavoured riceĭay 3: Lasagne with tomato and mozzarella saladĭay 4: Sausages with baked potatoes and beansĭay 5: Pizza and any leftover ham and mozzarella as additional toppingsĭay 6: Spaghetti Bolognese with a side saladĭay 7: Slow cooker garlic and butter chicken with roasted baby potatoes and vegetables At the weekend we’ll have a treat of scrambled eggs, apart from Skint Mum who’ll no doubt prefer a fried egg! LunchesĪ bit more pick and mix, we can have a variety of the following: sandwiches or wraps with either cheese, ham and salad, yoghurt, fruit, carrot sticks, sultanas, boiled egg. Here’s what is on the meal plan: BreakfastĬereal or toast. Here is the printable shopping list if you wanted to use this in the supermarket yourself. Total spend – £39.84 plus £1 for the delivery charge (please note, these prices are correct at the time of publishing and I don’t know whether Tesco will put them up or down in the future) This is what I bought to see us through a week: What follows is a list of the items I bought, a printable shopping list, the meal plan and, lastly, my top tips for reducing food waste. Well, I’m certainly not one to shy away from a challenge so I gladly accepted. ![]() The challenge was to do a £40 shop and waste as little food as possible. Not only is it costing us hard earned money, it’s bad for the environment too.ĪO.com are also concerned about this and recently got in contact to set me a challenge and raise awareness at the same time. Each year households up and down the country throw away seven million tonnes of food, with the majority of it which could have been eaten. It’s all well and good cutting your supermarket spend but if you don’t use the food wisely and some of it goes to waste, you’re just throwing money in the trash.įood waste in the UK is a major issue. With this meal plan and shopping list you can feed a family for just £40 per week, plus if you follow these tips you will have less food waste too. ![]()
This is every day, every occasion tote that is perfect for keeping everything you need nearby. While this tote is meant to be by your side while traveling you don’t need to only use it when you leave town. The tote is available in the sleek featured black or in a larger black with the brown trim version that is equally cool.įind more BOSTANTEN Formal Leather Tote Bag information and reviews here. While you can wear this look over your shoulder it also looks great as a handheld tote with the classic hand straps of the typical tote look. While there may be some hesitation because of its purse like features, drop that kind of thinking because this is the new look for guys. This all leather, a high-quality tote is super fashionable and will only raise your fashion game up a few notches. Makes for a great carryon when you are traveling too. This tote is like a small piece of luggage for your everyday life. The tote features one large inner compartment, one interior zipper pocket, a cell phone pocket and an extra pocket on the exterior. This tote features a security zipper to keep your stuff extra protected. Yes, it kind of has a “purse” or “murse” look to it but we live in a time and era where this is actually a dope look for guys. This is truly a really cool and sleek design for the men’s tote. The tote is available in the featured black as well as a great looking brown.įind more Coach Mens Signature PVC City Foldover Tote information and reviews here. While this isn’t the bag to bring on your family’s camping trip, this is the tote to bring to work, the gym or any sporting event where you want to sneak in some snacks. There is a multifunction/cell phone pocket on the interior that is extra protected from the outside elements and theft. This tote from Coach can be held in hand or thrown over your shoulder with an extra-long shoulder strap. They are durable, fashionable and will definitely give you another dimension to whatever outfit you are wearing. The higher price points on the bags are worth it. The care and attention to detail that the brand puts into everything that they make. ![]() You have most likely seen their brand on catwalks, red carpets and hanging off of the shoulders of celebs the world over. Coach is one of the most famous bag makers in the world. The software not only has all features of general managers but also has some unique features, which may also be the reason someone chooses it.Īfter downloading the software to my computer, I connected my phone and started operation. Management refers to operations such as backup, restore, edit, and delete to process files. #2 Pass Photos in Three Steps between Galaxy and PC Coolmuster Android Assistant Review #1 What is Coolmuster Android Assistant?Ĭoolmuster Android Assistant is a one-stop manager designed to manage and organize all common file types such as media, contacts, text messages, call logs and applications with a single software. #1 Where are Better than Android Assistant for PC/Mac? The best alternative to Coolmuster Android Assistant #3 Specific Steps of Coolmuster Samsung Message Backup Fast backup and recovery between Android phones and computers. You can edit photos, albums and photo videos.Ħ. Manage most file types such as SMS, call history, music and video.ĥ. Back up, add, delete, edit and not repeat contacts to manage contacts.Ĥ. Manage apps, including bulk removal, installation and export to PC/Mac.ģ. Ability to browse almost all files or even password protected files.Ģ. The versatility of excellent file managers:ġ. After all, it has all functions of general manager, including file browsing, file backup and recovery, as well as data and app management.īut is it the best file manager? Is there better software to help you manage android device? Browse below for more info. Coolmuster Android Assistant is probably the best software you find in so many management software. You could test your luck with the PAC, or get a new head unit, or. Let this be a warning, don't waste your time messing with your head unit unless you have the PAC harness. I found the wiring diagram and cut and spliced the converter where it normally would go, but it won't work. I tried everything in my power to splice in my line out converter behind the head unit. I believe they are around $150-200 and even those are reported to have issues, and possibly not work at all. ![]() You would need to spend a lot of money on a PAC unit that converts the signal from the canbus to an analog audio signal. You can't really hook it into the head unit of the RER. But if you have the RER with the nav, be prepared to get frustrated. I have also read that its a possibility that the non-nav RER might work fine. I guess the non-touch head units will work normal. The main technical features and functions of SubtitleTools are the integrated speech recognition system for automatically producing the subtitles, integration of Bing translator for translating subtitles in various international languages, merging of two subtitle files, editing or deleting the rows of the opened subtitle files, support for almost all edition of Windows operating system, etc.Its a huge pain if you have the RER radio (2008+). Moreover, this tool makes it easy for users to modify their subtitle files through the step-by-step navigation guide easily. Its main advantages are that it requires no prior technical knowledge from the users because its interface is very simple and user-friendly, which favors its users. It is a subtitle editing program that enables the users to keep their authority on their subtitle files, like adding the digital signature. It is the simplest and best way to create the new subtitle files and edit the existing ones. SubtitleTools is a small yet powerful tool designed to create, convert, and edit subtitle files of almost all formats. The files can be exported to PNG and other popular media formats as well. If talk about the features then this section included a lot of highly advanced functions that include full adjustment of existing subtitle files, conversion of subtitle files from one format to another one, audio visualizer controller for displaying the wave spectrogram to synchronize the subtitle file with the audio of the media file, integration of Google Translator for the auto-translation system, split and merge of subtitle files, the renumbering of subtitle files, unlimited redo and undo history, merger, splitting of subtitle files and many others. They can even enjoy the feature of translating their subtitle files as well. The users are even allowed to make the new subtitles from scratch. ![]() Using this Editor, anyone can easily create new subtitle files or adjust the existing one if it is out of sync with the video’s playing time differently. Subtitle Edit is a free and open-source editor for video-based subtitles. Subs Factory is one of the best platforms that provide the users with the basic editing and finishing tools to deal with subtitle files. ![]() The main highlighted and technical features are the system of creating the new subtitle, modifying or editing the existing one, a re-synchronization system for two subtitles references, advanced search and replacement functions, cutting and concatenation of subtitle files, consideration of encoding files, spell checker system, integrated advanced level of dictionaries, option to convert text file into subtitles and vice versa, support for both English and French languages, and various others.īefore starting this tool, the users can check in advance about the compliance with the subtitling standards that come with an adjustable option. It features advanced functions and tools that allow users to easily go for whatever they want to do with their subtitle files. Subs Factory is a highly advanced subtitle editor for creating and modifying subtitle files and enjoying synchronization with multiple devices. ![]() Most mods installed are installed separate from the core game and do not break/disable online play. BF2SP64 also works great for Coop games in small Lan environments. Including the additional Control Points, vehicles, & stationary weapon emplacement that the multiplayer 64 size maps have. Installing mods are easy and will not break your online play. BF2SP64 is a modification for the full version of Battlefield 2 that will replace the original 16 player map sizes with the much larger 64 player map sizes. Unless you want to open a 3D editing program, grab the BF2 Editor and create 3D navmeshes for all the maps yourself (instead of using the navmeshes other people have already done for you).: Another way is to find and download the individual maps themselves with added larger navmeshes, but this will probably disable the online. There is no way to open more map sizes without using a mod that utilizes these navmeshes created for the larger area maps. The default game only came with them for the 16 player sizes, and not even all the maps. Battlefield 2 Single Player Unlocks How To Install Battlefield 2 - Singleplayer 64 Maps Mod ![]() Startseite Downloads Battlefield 2 Battlefield 2 Custom Maps Battlefield 2 Singleplayer Maps. Get the BATTLEFIELD 2 - SINGLE PLAYER 64 MAPS MOD right here, right now! BATTLEFIELD 2 - SINGLE PLAYER 64 MAPS MOD is available for immediate download. Top 10 AWESOME Single Player Games of 2018. How to play Battlefield 2 singleplayer on 64 size maps enVi. Originally posted by:any other ways to do this? Bots navigate maps using 3D meshes called a 'navmesh.' Addictive drums osx download el. How To Install Battlefield 2 - Singleplayer 64 Maps Mod. The density of both depends in Surface Inspector properties Patch mesh sub-division control ^Īs mentioned above we're creating terrain using patch mesh objects but because by default a mesh tends to have a high subdivision - the 'cellular' rows and column ratio - we need to find a way to gain more control over that and reduce the numbers being used.Ī 'simple patch mesh' created with an 11x11 control point grid - blue lines indicate the main control grid composed and manipulated through a series of grid point (vertices), green lines indicating the location of edge subdivision in the patch mesh. On the other hand, it's simple to use and with a little thought about what's going on you can get some interesting results. Most of these limitations can be worked around to a certain extent but obviously using meshes won't be nearly as versatile and controllable as modeling a terrain. You can't control the 'flip' of a polygon Patches no longer use LOD (level of detail) optimising as was present in the last Quake 3 generation of games : patch mesh always stay at the resolution they were created with, they don't 'reduce' as you move further away from them. Using mesh often means using more polygons than is necessary. You can't 'blend' textures : meshes can't be 'vertex painted' which Doom 3 requires for that texture blending to work. Whilst on an individual level this isn't too important, on bigger mesh or where you have lots going on, that waste starts to add up in terms of it's effect on the FPS. You're not really going to be able to do anything overly complex : you can only really create 'height based' terrain, terrain that undulates like hills (or 'boobs' as many call them).Ī patch mesh isn't 'optimised' : you can't remove polygons that don't 'do' anything. Using patches, keep these 'rules' in mind ^Īlthough the basic principal is pretty straight forward you create a brush, convert to patch mesh, texture, position and re-size the object - using them does require a few considerations which are all related to each other in one way or another With this in mind it basically means you can no longer create an interesting terrain from a trisouped block of brushwork it has to be either constructed from patch mesh objects or 3D models (the terrain is treated in the same way as mapobjects). The result of this is that two faces sat next to each other won't match up if they're at angles to each other. The Doom 3 editor (D3Ed) treats each face of a brush almost like a unique object, so unlike what you could do with previous versions, selecting a number of faces and applying a texture to them doesn't by default result in evenly textured group of faces each faces ends up with the texture rotated relative to the angle or orientation the face has. Relative to the context of this tutorial that means you can no longer build a terrain using a tri-souped mesh of brushwork (using 'TerraGen' or Gensurf'), if you do attempt to do this you'll find broken brushes and cracks and gaps that, no matter how often you 'tweak the verts', simply can't be removed. ![]() how you build a level - as previous games powered by the Quake 3 engine, it has introduced a few 'intolerance's' into the mix that must be taken into consideration. ![]() Tri-souping in the Doom 3/Quake 4 engine ^Īlthough Doom 3 and Quake 4 are essentially the same from a constructional point of view - i.e. This following tutorial covers the former technique way using patch meshes to create a basic terrain surface.ĭesign note: There was a third way to create a terrain - a trisouped brush mesh - but you can no longer get trouble free decent looking terrain objects using that old Quake 3 method (see below). There are basically two approaches to creating what is generally regarded as a 'terrain' in Doom 3 and Quake 4 the basic - using editor tools the advanced - using external 3rd party applications to 'model' a 3D object. For a better understanding of this read through ' how to. You do need a basic understanding of the Radiant level editor and how to manipulate patch mesh objects to be able to make full use of the concepts discussed below. The following tutorial explains how to use simple patch mesh objects in Radiant to make basic terrains. |
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